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Several weeks ago I got in the mail, quite possibly the most amazing toy I think I’ve ever received. It might also end up being the most incredible tool for making art I’ve ever had the fortune of using as… // read full post

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Hi Peoples, It’s been a preposterously long time since I’ve posted on here, and I think I’m finally at the point where I’m ready to start sharing some things again about this project again. Prepare for massive text dump. Null… // read full post

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The Journey Continues I know my blog posts lately haven’t exactly been filled with pretty pictures. I’ve been quite (one might say myopically) focused lately on the simulation back-end that will eventually power the agents in my Null Operator vignettes.… // read full post

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The post I made last week provoked a number of interesting responses, some of which I expected, some of which I did not. The curious thing about stating a difficulty in regards to a technical problem, especially one stated broadly,… // read full post

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So I’ve been spending a lot of time designing an abstracted ‘body’ system for my robits in Null Operator and have stumbled upon a difficulty that I really should have seen coming. Namely, that the ‘worlds’ as we assemble them… // read full post

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  I don’t really feel like playing the Witcher 3. I’ve played the past two games. I adore them. For most of the past year or two I’ve been frothing-at-the-mouth excited. My body was indeed ready for it. Now I… // read full post
FlightTest4Editor

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So, now that I’ve gotten the ‘HAI GAIS NEW GAME RIGHT>?” stuff out of the way, it’s time to start jumping into some specifics about the systems I’ve been working on for these past months. Considering the genre-space Null Op… // read full post
ANewFriend2

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* writers note: This post was written across several days and several emotional states. It oscillates in tone widely. hashtag-deal-with-it. * There’s a moment that sometimes occurs as a game designer that can sometimes be difficult to explain to others.… // read full post

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-Begin- First blog posts are friggin awkward… Ooof, with that out the way, Hi! If you’re reading this, you’re one of the first to come to check out RUST’s latest game, Null Operator. I’m Anton, and I’ll be the bearded… // read full post